Is it possible for an ISF shader program to statically know if it is being hosted by videosync? Is there any #define specific to videosync compilation that would let me know if BEAT is available? This would allow me to do something like this:
float beat = BEAT; // BEAT is available! #else
float beat = TIME * bpm / 60.0; // BEAT is not available, use TIME instead #end
Great! I’ve been using the freely available ISF editor to work on some shader programs, but I have to manually switch between using BEAT and TIME as I move back and forth between the editor and Videosync/Ableton. This will be a big help, thanks!